QUAKEDC TECH INFO: The boot sequence: exec quake.rc
I've put here only quake.rc and all the settings that are defined after it, in their actual sequence.
Using Reset to Defaults to set dc pad functions: On QuakeDC, you can't use the config.cfg file to save your joypad bindings, like you can do on the PC version. QuakeDC overwrites the DC pad bindings right after loading the config files when it boots. The major problem with this is that if you don't have a DC keyboard, you will be not able to bind the DC joypad buttons to the commands not available in the "Customize Controls" menu. The default.cfg has an "unbindall" command at it's start, thus erasing all bindings before setting the new ones. This is the reason for why the Titanium Studios have put the dc pad bindings after the quake.rc. But I still can't find any reason for the gamma to be overwritten. You must put all the dc pad bindings, including those that you don't want to change, in the default.cfg file.
Then, boot up your QuakeDC and in the options screen select the "Reset to defaults" item. CD audio: In order to Quake enables CD audio and the CD console command, the CD must be IDLE when Quake starts. This must be the reason for why the CD command isn't available in QuakeDC. The CD audio support in QuakeDC looks like some kind of hack. It only plays the tracks, and only when a map starts or when the SVC_CDTRACK is used on QuakeC. Also QuakeDC doesn't detects the status of the CD audio. In normal Quake, if a command is used to play an audio track that is already being played, Quake ignores the command. But, in QuakeDC, the track will restart playing from the beginning. Also, audio tracks don't loop in QuakeDC. When the track stops playing, you can only restart it by creating a way to restart it via QC, like the JoyMenu's CD Player or the "track" JoyMenu console command. The last and worst thing about the CD audio support in QuakeDC is that if ANY file is loaded from the CD while an audio track is playing, the audio track will stop. Again, you can only restart it manually, and plus it will play from the beggining, not from the point where it stopped. Tips:
Messages that appear at the maps loading when the developer variable is set to 1: start.bsp: 4.7 megabyte data cache
I think that this can be useful to measure size limits to the mods, but I hasn't spended time with it. Just note that the low values must mean that the dc RAM is filled with the WinCE. |
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