Getting started with QuakeC
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If you've never programmed anything before but can follow simple directions
you can still learn to code for Quake. If you have programmed in C or C++ or
similar languages it'll be a snap to pick up QC.
Coding newbie or seasoned pro just new to QC you should check the document on
this page
http://www.gue-tech.org/quake/qcrm/index.html
To actually start coding you'll need the sourcecode and a QC compiler. There
are many versions of each available. For the beginner the basic ID 1.06 source
should be used since its compatible with all the available tutorials. The compiler
I recommend is FrikQCC available from here
If your an advanced coder you'll want to check the QC optimizations section
to make your source a bit smoother and efficient.
Here's a few links for the newbie coders...
Getting
Started with Inside3D
[ The basics for the newbie coder ]
Inside3D's QC tutorials
[ Good collection of tutorials ]
QC Extreme
[ Even though its no longer updated it is still an excellent source for quakeC
info. While your there check out his mods and maps. ]
AI Cafe
[ Ever felt like making your own bot? This is a good place to start. Coffee
has his simple "tutorbot" there and tutorials to show you how to improve
it to meet your needs ]
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